3.5 savage species pdf




















Laika packs claim territories without regard for conventional political borders, and they roam throughout their lands in search of game. Although laika bards are uncommon, ordinary laikas love to sing together as a pack after their evening meal.

A laika is the same height and weight as a human, and it ages approximately as fast as a half-orc. Its body is covered with silver, white, black, brown, or reddish fur, and its eyes are blue, yellow, or brown. A laika has a pronounced muzzle, triangular ears set high on its head, and a fur-covered tail. Laikas are very gregarious among their own kind, but they tend to be aloof when dealing with other races. Once a creature earns the trust of a laika pack, however, it can be informally adopted by the pack and treated as family.

Laikas generally speak Common. Those with high enough Intelligence scores learn the languages of friends or foes in their territories. Combat Laikas prefer to attack in numbers and use cunning tactics. Often a few laikas distract their enemies with bowfire while others slip into ambush positions. Laikas regard biting as uncivilized, so they use their impressive teeth only in ritual combat for pack hierarchy, or when no other weapon is available. A solitary laika usually attempts to escape confrontation unless its opponent is clearly outmatched.

Laika Traits Ex : Laikas benefit from a number of racial traits. Medium-Size: A laika gains no size bonus to Armor Class, attack rolls, or skill checks. Base Speed: 30 feet. Low-Light Vision: A laika can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. It retains the ability to distinguish color and detail under these conditions.

Speak with Animals Sp : Once per day, a laika can use speak with animals to communicate with canine animals such as wolves and dogs. This ability is innate to laikas. It has a duration of 1 minute the laika is considered a 1st-level caster when it uses this ability, regardless of its actual level. Automatic Languages: A laika speaks Common. As a ranger, the laika already has those skills as class skills and the Track feat is redundant.

We want the starting ECL to be roughly 4, so that a member of the race with one class level is equivalent to a 5th-level character. Most people are either fascinated or repelled by insects, so an insectlike humanoid seems like an exciting vision for this race. It seems reasonable that the creature would have an insect carapace and thus a natural armor bonus , and perhaps a flying speed.

If we stick to these aspects, keep the ability scores balanced, and look for some small, clever qualities to assign, then this race could start with 2 Hit Dice. If we make the race Small, we can increase the Hit Dice, improve one of the two existing aspects, or unbalance the ability scores. After assigning these qualities, I came to picture this race as being something like a spider eater or carnivorous hornet.

Quick and agile, it prefers to strike quietly from above with its stinger and then withdraw to finish 3 its now-clumsy opponent with ranged attacks. Being able to visualize the creature and its tactics helps me with the other decisions I have to make while creating the stat block. After performing the Evaluation see below , I changed the imago slightly from the description above. If you notice a difference in the stat block, see the Evaluation for why that change was made. So I opted to penalize Intelligence and Charisma.

Feats: Alertness B , Improved Initiative I assigned Alertness as a racial bonus feat because I feel strongly that all imago characters should have it.

Many races find them brusque or out-right rude, but the imago are simply too focused on their current tasks to pay much attention to social niceties. That very focus on work makes them prized laborers in many parts of the world.

Imago encountered outside their hivelike villages are often working on contracts in order to bring money back to their homes. On the rare religious or political holidays when they do relax, imago enjoy drinking mead and singing. Bards are always welcome in imago hives. Imago speak their own language, which is called Imago.

An imago that deals with other races learns the corresponding languages if it possess a high enough Intelligence score. Combat Imago usually attack on the wing, swooping down on opponents and stinging them. They then fly off, peppering their foes with arrows while their poison takes effect. Imago do not retreat, but they may withdraw from combat long enough to gather reinforcements. Poison: An imago delivers its poison Fortitude save DC 11; Constitution-based with each successful sting attack.

The initial and secondary damage ratings are the same 1d6 points of Dexterity damage. Imago Traits Ex : Imago benefit from a number of racial traits. However, it must use smaller weapons than humans use, and its lifting and carrying limits are three-quarters those of Medium-size characters. Imago cannot fly when carrying more than a light load. Automatic Languages: Imago.

I built the following table for comparison. The following options for bringing it into balance occurred to me. One more Hit Die would improve its BAB and its non-good saving throws, in addition to increasing its hit points. Monster List [Rarity] cont.

Instead, I've noted those specific creatures below. MM2 is less so since it is a v. This article attempts to provide a searchable list of that content. Original index: Character Class. Original index: Elite Opponents. High level versions of existing creatures. Original index: Prestige Class. Original index: Product Spotlight. Original index: Rules of the Game. This book includes the most up-to-date Dungeon Master's Guide izhelmir.

This revision was intentionally a small one focusing on addressing common complaints about certain aspects of gameplay, hence the "half. DnD 5e Monsters izhelmir.

Monster Manual Expanded is a page source of content that supplements the Monster Manual. It aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are based on the Monster Manual. The monster entries are generally alphabetical by name, with closely related monsters grouped together.

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