Hardware and software trend




















This is a switch from our long-time top trends of hardware and software. Resources for instructional design and technology include lesson planning using UDL principles, formative assessment and remote teaching, and flipped classrooms. Digital Security was our second trend. Resources included articles on Microsoft upgrades to a variety of products, iOS and OS security upgrades, and DuckDuckGo email beta that does not allow for tracking.

Resources included articles about Thunderbolt 4, iOS The final trend was Online Learning. A wide range of articles made up this trend: the future of online learning, getting parents involved, online community development, and online cheating.

We discuss the trends and issues we observed during the weeks that included June July 13, as we flipped resources into our Flipboard magazine.

Hardware and Software remained the top trend. There were reviews of noise-cancelling headphones, new productivity apps, and the best language learning apps for Security and Citizenship was our second trend. Resources included articles on Tik Toks relationship with its parent company and what it does with user data, social networks struggling with their brand as more competition emerges, Windows hit with PrintNightmare, and security and privacy concerns with the increased use of cloud storage and systems.

Resources included articles about presentation styles, design approach critiques, and learning elements. The final trend was Educator Professional Development. A wide range of articles made up this trend: well-being gap of teachers, potential for greater parent involvement in schools, and uses of email by students were part of this trend. We discuss the trends and issues we observed during the weeks that included June , as we flipped resources into our Flipboard magazine.

Hardware and Software remained the most dominant trend. Instructional Design and Teaching was our second trend. Resources included articles on badging, micro-credentialing, learning design, project-based learning strategies, and effective instructional coaching. The third most prominent trend was Remote Hybrid Teaching and Learning. The final trend was Online Instructional Resources.

Specifically, this was about software that is used for teaching and learning. Brown, A. Episode Trends and issues in instructional design, educational technology, and learning sciences. Podcast: Play in new window Download. We discuss the trends and issues we observed during the weeks that included August , as we flipped resources into our Flipboard magazine.

We all are aware of the hype around drones and how they will change the world, and in infrastructure-poor parts of the world, the promise has been especially intriguing. But while drones have brought dramatic changes to certain sectors—infrastructure inspection, for example, is done vastly differently than it was 10 years ago—by and large, the science fictional scenarios remain on the page.

Why does a proposed rule for how drones are used in U. The proposed regulations, which would take full effect three years after being imposed, do not themselves allow BVLOS, but will clear the way for new rules that will. While having no legal force outside the United States, these regulatory changes will affect the drone equipment available on the commercial market worldwide. As a result, expect to see the global landscape of possibilities and problems expand dramatically for drones around Relativity Space 3-D printer driving space launch costs down through 3-D printed engines.

Image taken by Relativity Space. With launch costs dropping sharply, and approaches to developing satellites changing dramatically, there can be few domains experiencing more change in than space. The benefits of 3D printing quicker and cheaper prototyping are well publicized, but there are other innovations too.

For example, there's the Arduino Robot Kit to experiment with projects that move; UDOO , which combines Android, Linux, and Arduino in a tiny single-board computer to interface with sensors and actuators; and Spark Core , which is the easiest and most open way of creating cloud-connected hardware experiments. These innovations give software developers the freedom to stretch beyond their limits of three screens PC, smartphone, tablet without worrying about getting burned by soldering guns.

The common hardware purchase model was always "one and done"; customers bought their hardware and that was it. With today's influx of connected devices, consumers expect more than great hardware. Connected software now defines the hardware experience. Examples include wireless wearable devices that track a person's activities or connected home devices that encourage a greener lifestyle.

The merging of hardware and software poses a significant challenge for large hardware giants like Sony or Panasonic that primarily have focused on hardware. Their hardware might be brilliant, yet the software experience is often lagging. This gives startups a great opportunity to create better connected experiences.

Crowdfunding sites like Kickstarter and Indiegogo have helped fill the funding void for hardware projects.



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