Game informer call of duty ancient warfare




















In what amounts to a domination match with five different capture points on a titanic scale, choppers and APCs were the norm over the city skylines as players converged into critical areas, forming pick-up siege and defense efforts around key locations.

The steps of the city bank became one of these hot spots, where the enemy team locked shields and took a fortified position that held for quite a while — until someone on our team triggered a Juggernaut and mowed everyone down with the kit's massive gun and armor.

Choppers whiz by above while players spawn into secured locations and even APCs on the move, planning their next cap point. Vehicles are player-piloted. Cover is everywhere in the side alleys and between buildings, but watch yourself carefully if you're planning to trek the spacious roads, as they provide little protection and can turn into everything from small scale-skirmishes on the fly around upturned cars to sniper massacres.

You're incredibly exposed in these areas, so judicious use of smoke, fast movement from cover to cover, and working as incursion teams are all critical to success if you plan to spend any time on these expanses of concrete. From mini-assaults into areas between towering buildings to huge team assaults on the bank, there's a ton going on in Ground War and death comes swift as ever — there are no fixed classes like support or assault, instead, you can bring in any loadout that you can conjure up from any of the other standard multiplayer modes and change it as needed during the course of a war.

You can read more about our experience in Ground War in our Call of Duty: Modern Warfare cover story in our coverage hub here, where you'll also find exclusive interviews, videos, features, and more from our recent trip to Infinity Ward.

Click the banner below and visit regularly for updated content all month long. The Origins of the Modern Warfare Reboot. A Multiplayer Customization. Game Informaer Game Club Discussion. Fueled by emails from the community, the GI crew dive in deep about what makes a beloved game a masterpiece. Crazna Raid Map Walkthrough. Returning for the New Modern Warfare. Game Informer speaks to a core crew at Infinity Ward about why they returned to work on the game.

The new animations of Modern Warfare. Watch animation director Mark Grigsby walk GI through the biggest changes to reloading and much more. Answering the Call of Duty. To conclude the month of articles, Infinity Ward developers answered a final round of questions about the game. Check back at the Activision Games Blog throughout the coming weeks for additional information on every facet of the game.

Pre-orders at participating retailers are available now, or at CallofDuty. My sight zoomed further, but the zoom speed was reduced. Traversing a huge map with friends to hack computers and destroy heavily armored vehicles is a fun concept, and requires strategy.

Aggravating bot spawns that can happen right behind you make the experience overly difficult in an unfair way. Even when my team was organized and moving slowly to clear out any threat, all it took was one enemy from behind to kill someone and create an unrecoverable scenario. All told, Modern Warfare should have received a new Call of Duty subhead given just how different its avenues of play are.

Gunfight alone is worth the price of admission. This annualized series continues to pound out excitement, but this time in ways you may not expect. Join Sign In. Post Tweet Email. Follow Us. Call of Duty: Modern Warfare. Publisher: Activision. Release: October 25, Share Facebook Post. Twitter Tweet. Email Email. Comment Comment. Call of Duty: Modern Warfare This annualized series continues to pound out excitement, but this time in ways you may not expect.



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