Strong synergy with Holy Word: Salvation in raids with the additional Prayer of Mending stacks provided by Salv offering significant Renew refreshes. Divine Star — Consistent heal for stacked raid fights and for many dungeons. Also great leveling talent for the extra damage it can provide, especially while moving. Halo — Strong talent for more spread encounters, and no longer has any range modes where you heal the target hit at the farthest difference for more; if you hit them at 5yrds away it heals for the same as the person hit 40 yards away.
Light of the Naaru — Decent, flat additional cooldown reduction to Serendipity abilities. Long-term, provides big cooldown reduction to our most important abilities in Holy Words. Must have in dungeon content. This minute cooldown often averages around a 5-minute cooldown depending on the player's ability to cast more Holy Words.
Very powerful progression raiding talent, especially when multiple uses are guaranteed. Comment by Tutonik My apologies. It seems Inner Focus is no longer available as a pvp choice.
Don't have a suggestion for you. I do like your guide. It leans toward the positive and easy to understand.
Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Report Links. Table of Contents Quick Facts.
Specialized Builds for Shadow Priests in Shadowlands This is a generalized build for leveling and world quests This is generally the raiding talent setup for shadow priests. Take note of the following talents: Misery will give you more quality of life and is quite close to Twist of Fate. Searing Nightmare should be taken on encounters that have a lot of stacked up adds that won't be obliterated instantly. Psychic Link has synergy with Misery , however Auspicious Spirits will allow you to funnel your extra Insanity into Devouring Plague 's on a priority target.
Surrender to Madness can be taken on fights where you can safely use it without incurring the penalty which will result in more Voidform uptime. Mindbender should be taken when paired with the Shadowflame Prism legendary. This build is meant primarily for dungeon content. Take special note of the following talents: Shadow has a very diverse and useful talent tree that can be put to use in a lot of situations. While the talent build listed here is an option, almost everything sees some amount of use in dungeons in Shadowlands.
Misery and Searing Nightmare are both viable options, your choice is dependent on pull patterns and familiarity with the spec. Last Word can be taken if your group is severely lacking interrupts, however Psychic Horror is often the better choice. Auspicious Spirits and Shadow Crash are both viable. Hungering Void and Surrender to Madness are also both viable.
Ancient Madness leads to more bursty DPS, especially on trash packs. Surrender to Madness is usually taken as a default as it provides more Voidform 's and consistent DPS. However, you need to take as much advantage as the buff as you can.
If you're finding difficulties with that, Hungering Void is a good fallback option. Please read below for more specific information on situations where changes to these above builds would be prudent. Death and Madness If you a target dies within 6 seconds after using Shadow Word: Death , its cooldown is reset and you gain 40 Insanity over 4 seconds.
Unfurling Darkness When you cast Vampiric Touch , it causes your next Vampiric Touch to be instant and deal instant damage in addition to its normal dot. All three talents are viable depending on the situation. Fortress of the Mind is good in non dungeon environments where you won't be using Mind Sear too often.
Patch 9. We will keep this guide updated with the latest information as it becomes available. Current Patch: , 11 January Shadow 2-Set - You have a 0.
Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? The builds suggested below are generally good for most content, but if you want specific boss recommendations for the current tier check out the dedicated page below.
Usage on the Level 50 row is highly dependent on the fight scenario, see the below section for detailed suggestions. Mindbender should be used anytime you use Shadowflame Prism. Ancient Madness can be a great pickup if your group is doing lots of large pulls rather than doing just one pack at a time.
Several of our talents actively change your rotation, or specifically your priority in given situations. You can find out more in the rotation section below.
This row gives us two primary options with Fortress of the Mind and Death and Madness both providing strong uses, whereas Unfurling Darkness is generally behind. Usually Fortress of the Mind will be your default Single Target option, unless the fight is very movement intensive in which you start casting less and less Mind Flay which can really hurt the value of this talent.
Any scenario outside of Single Target where you have adds that die on a relatively often basis will give tremendous value when sniping that add with Death and Madness , just be careful about the backlash damage on Shadow Word: Death. That leaves Unfurling Darkness as the general option to use if you find yourself in a situation that has either enough movement to make Fortress of the Mind suffer, or adds that just simply live a long time or do not spawn often.
In practice, this will not be used in PvE. Body and Soul is our only on-demand movement speed increase, which makes it the default pick for most cases. San'layn turns Vampiric Embrace into a much more potent utility spell, which is especially relevant for dungeon content.
If you can get away with not needing the movement from Body and Soul then the extra utility San'layn gives you can be very useful. Intangibility is interesting as it increases the usefulness of our defensive, Dispersion , and makes it available more often. In the case that you do not need the mobility from Body and Soul very much but instead need better defensive capabilities, Intangibility is a great option.
Twist of Fate gives us a bit of execute damage and is also useful on fights where there are not a lot of additional targets to DoT. Due to Hungering Void increasing the amount of Void Bolt casts we get off, this talent starts to surpass Misery even in multi-target scenarios assuming mobs are stacked to get the Void Bolt DoT refresh. Misery is a very good choice for situations where targets are spread out, but also generally a good choice any time there are less than 4 targets even if they are stacked.
Generally this shares a lot of overlap with Searing Nightmare , but excels anytime you have spread targets. In addition, this actually deals very similar damage to Twist of Fate on Single Target due to increased time we spend refreshing DoTs over the course of a fight. So depending on your playstyle this might be the easier option for you.
Not only does it spread a DoT to all targets, helping us get that easy Mastery bonus, but also does a lot of damage to targets on subsequent casts. Anytime you have more than 3 targets stacked up you will see great results with this talent. All three of these talents are completely viable in their own right, with the right choice depending on the situation.
Your choice will have to depend on the type of adds that spawn if they spawn at all , or in what part of the fight you really need damage the most. Searing Nightmare and Misery excel whenever there are a bunch of targets dungeons, as an example and Twist of Fate is good for its execute property. As a rule of thumb, use Twist of Fate if there are few to no adds in a fight or if having more execute damage is particularly useful, and pick between Misery and Searing Nightmare if helping you apply your DoTs to multiple targets is more important.
Last Word is good because it brings our interrupt down to a cooldown that is more in line with interrupts of other casters. Solid passive option that is very useful for some dungeons or raid bosses. Mind Bomb mostly serves as a brief AoE interrupt, as the disorient will be quickly broken if you use it on a pack your group is currently fighting. Generally not worth picking because Psychic Scream can perform the same job, except it requires you to be in melee instead. Psychic Horror is a solid single target stun.
You will usually be picking between this or Last Word depending on whether you need the additional crowd control more, or whether you need more frequent interrupts. Auspicious Spirits is a decent "set it and forget it" talent that will have more consistent damage throughput then the other two options. There is basically no downsides with this talent, and it is extremely versatile. When using the Haunting Apparitions conduit, you will generally favor using this talent over Shadow Crash.
Psychic Link brings a very cool theme of the traditional Shadow Priest skillset to the table in the form of Spread Cleave damage. With current tuning, this will only ever make sense if you are using Talbadar's Stratagem and you are constantly fighting more than 1 target, since it provides no value on single-target.
This can be a large sacrifice to single-target damage so it is typically only used in cases where you are always cleaving, or single-target does not matter. Shadow Crash is a very strong option for any and all content that you can reliably land Shadow Crash on all current targets. This talent is basically equal to Auspicious Spirits in composite raid encounters, but generally falls short when using Haunting Apparitions. Damnation is a great option for open world content where you just want to kill something quickly, and can be used to chain Devouring Plague's together to get a massive 3 "stack" Devouring Plague rolled together.
This typically does not matter in most PvE scenarios, but is great anytime you need that on-demand burst. Mindbender has been hit with a few changes lately that make it a good "set it and forget it" choice if you do not want another button, but generally loses to Void Torrent in raiding encounters. Mindbender is more ideal as a passive increase to Insanity generation when you cannot fit in a Void Torrent channel due to how many targets are present.
That being said, when using Shadowflame Prism this talent is substantially better than Void Torrent and should be used any time you equip that Legendary. Void Torrent is the big single-target-nuke talent, due to how hard it hits and how easy it is to fit into the rotation. Ancient Madness is a great option anytime you want burstier Voidform s with that increased Critical Strike adding on top of the damage increase of base Voidform.
You should use this talent anytime the other two options in the row do not really make sense. Hungering Void is the clear winner for priority or single target situations where you specifically are trying to kill a single enemy.
The Voidform extension mechanic is slightly reminiscent of old Voidform Shadow while giving Void Bolt and Critical Strike greater importance to the rotation.
This talent is extremely strong and can be taken for virtually every scenario. Surrender to Madness provides a couple benefits, the main one being access to another Voidform. Instead of only getting a single Voidform every 1.
The main advantage of the talent is this extra Voidform , because casting this on a target that is about to die still lets you keep that Voidform it generated and you just lose the extra Insanity generation. In the open world, you get the option to go into "War Mode".
Enabling War Mode provides the following benefits:. With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.
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