Mtsmi-udk manual




















Previous Page. Next Page. Cdma modems multimodem, mmcmodem, socketmodem series pages. Multi technology equipment user guide wireless modem gprs usb 35 pages. Page 2 Legal Notices The MultiTech products are not designed, manufactured or intended for use, and should not be used, or sold or re-sold for use, in connection with applications requiring fail-safe performance or in applications where the failure of the products would reasonably be expected to result in personal injury or death, significant property damage, or serious physical or environmental damage.

These quick-to-market communications devices allow developers to add wireless communication to products with a minimum of development time and expense. Note: These units ship without network activation.

Page Chapter 3 - Specifications 1. Page Pinout Specifications Ground A hyphen - indicates a range of acceptable logic levels. Use 4 or M3 hardware for mounting the SocketModem to the board.

Refer to the Mechanical Drawings for more information. Page Chapter 4 - Antennas The cellular radio portion of the device is approved with the following antenna or for alternate antennas meeting the given specifications. MetaSounds are also designed to easily integrate with game data and player interactions to create immersive experiences triggered by gameplay events. Each MetaSound is its own audio rendering engine, allowing for specific parameters such as sample rate and buffer size to be specified.

This provides audio designers the ability to fine tune each MetaSound for desired performance and latency. MetaSounds are created in a new MetaSound Editor which provides audio designers with no programming experience the ability to create their own audio rendering engine using a node-based interface. The editor enables the previewing of all audio input parameters, performance metrics, and several ready-made nodes that provide detailed control options for the entire audio rendering pipeline.

The audio team will also continue to improve the MetaSound Editor after the Unreal Engine 5 Early Access period, by adding visualizations for audio data, such as meters and analyzers, and UMG support for simplified interface creation.

MetaSounds offer sample-accurate control of audio sources. Audio designers can create sample-accurate concatenation of several audio sources to create procedural music with endless variation. MetaSounds can also modulate at audible rates, which make them ideal for use cases involving Amplitude Modulation and Frequency Modulation synthesis. If ON, then left and right stereo channels stereo jack. Use the optional antenna lead to connect to the antenna connector on the modem. Cellular Safety RF Safety Due to the possibility of radio frequency RF interference, it is important that you follow any special regulations regarding the use of radio equipment.

There are no user serviceable parts inside. In most cases, when integrated and used with an antenna system that was part of the Multi-Tech modem certification, additional approvals or certifications are not required for the device you develop as long as the following are met. Actual labels will vary depending on the regulatory approval markings and content. REN of 1. A REN higher than that determined may be assigned by manufacturers to allow for production variations.

Page Chapter 7 - Regulatory Information After the initial release, products may be tested and certified for other countries or regions. Notes: Some countries or regions have special import rules that require us assist customers with additional applications.

Contact Multi-Tech at oemsales multitech. Changing settings may cause a modem to become non-compliant with national regulatory requirements in specific countries.

Also note that some software packages may have features or lack restrictions that may cause the modem to become non- compliant. Integrating the antenna system into the product is a critical part of the design process; Otherwise, further testing and device approvals may be necessary.

Working with Media. Setting Up Your Production Pipeline. Testing and Optimizing Your Content. Sharing and Releasing Projects. Information on developing for platforms other than PC. Samples and Tutorials.

Links to various example scenes, sample games, and tutorials. Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.



0コメント

  • 1000 / 1000